Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Jenshae Chiroptera
92
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Posted - 2011.10.31 14:55:00 -
[1] - Quote
Only scrambled one pod and never shot a miner or indy. I feel guilty for shooting worm hole dwellers and they can shoot back. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
92
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Posted - 2011.10.31 16:54:00 -
[2] - Quote
Could not part of the game be to over come all that and be better?
Follow the sheep, prey on the weak or seek out those that can give you a good fight? CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
95
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Posted - 2011.11.03 13:54:00 -
[3] - Quote
Does it bother anyone else that so many people want to be [insert expletive] ? CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
101
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Posted - 2011.11.05 04:10:00 -
[4] - Quote
Morality and cooperation overcame anarchy and barbarian civilisation. Unfortunately it does nothing toward fixing the individuals. However, we do have prison systems for those that can't take a hint in real life. Mean while in EVE, repercussions are sadly few and far between. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
101
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Posted - 2011.11.05 04:34:00 -
[5] - Quote
Alpheias wrote: It is called psychiatric therapy and is administrated by a psychiatrist. For everyone's sake, seek help!
They discharged me, saying that I was "functional" However, I suspect that rehabilitating the shrinks was costing too much.  CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
101
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Posted - 2011.11.05 04:55:00 -
[6] - Quote
Alpheias wrote: I am surprised that they didn't just take you out in the back and put one in the back of your neck.
They considered that but worried about what I would come back as this time. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
104
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Posted - 2011.11.05 15:04:00 -
[7] - Quote
flakeys wrote:... it is ccp's game.They make the rules and set the boundries and anything wich falls under those rules/boundries is THE GAME. ... but the rest is and SHOULD be part of the game.It is what gives it it's charm.
Simply because you CAN do something does NOT mean that you SHOULD do it. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
105
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Posted - 2011.11.05 15:14:00 -
[8] - Quote
Mortis vonShadow wrote: So everyone that plays EVE should be good little fellows and not upset the herd? Wouldn't that get dull fast.
Not all. No, what is disturbing is how many want to be turds. I think it is probably perpetuated bullying. They get hell at school or from their boss at work then want to find a way to make other people miserable.  CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
105
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Posted - 2011.11.05 15:42:00 -
[9] - Quote
Riedle wrote: ... so when someone rages ...
What is the point in a post like that? I would go to the zoo if I want to hear meaningless noises. 
Russell Casey wrote:... But seriously, if a game makes you "miserable" why do you play it?
I did not say I am miserable. What dissatisfaction I have is the amount of "work" to have the same few repeated experiences.
I am talking about the desires of others to make people unhappy. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
105
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Posted - 2011.11.05 16:18:00 -
[10] - Quote
Mortis vonShadow wrote:... once you stand up to a bully. He/she/they usually back off because they realize you can't be pushed around anymore. Atleast not without a fight. And bullys are all the same, inperson or online. ...
That is nice in theory but Rambo only exists in the movies. To blow up even one ship of all the turds that I have seen floating in this game would take a ridiculous amount of time and effort. That is just me. Then those people I am trying to organise? They too have a looooooong list of people they would like to hit back against.
At some point you realise that most of the world is made up of messed up, below par intelligence people and that they are now here on the Internet. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
105
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Posted - 2011.11.05 16:39:00 -
[11] - Quote
Mortis vonShadow wrote: Agreed it would take a lot of time to organize and execute. Are you going somewhere? Are you quiting EVE anytime soon? Time is on your side. Don't make the mistake alot of newer and some older players make, EVE is not an instant gratification game. Research your target, come up with a plan, practice the plan, then execute same. Plus, anything worthwhile in EVE will never come easy. You know that.
You can hit an alliance or corp into breaking up or closing down but more are springing up all the time. Those people just move to other corps, you can even end up distilling them. Then they can always just swop over to an alt until the heat dies down. There are no real consequences for them, which is why they love this game so much. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
105
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Posted - 2011.11.05 18:01:00 -
[12] - Quote
Riedle wrote:Quote:What is the point in a post like that? I would go to the zoo if I want to hear meaningless noises.  Yes, I often find when people are unable to match wits with someone they tend to personally attack them instead. Kind of how Bullies behave. Well, bullies with low IQ. :)
... and yet you do the same.  CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
118
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Posted - 2011.11.06 12:45:00 -
[13] - Quote
Aoki Ayumi wrote:Xoria Krint wrote:This game has rules. Morality has nothing to do with that. . This
That appears to be saying that you have no choice. "I am here and this is how I must behave because it is the rules." CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
119
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Posted - 2011.11.07 05:09:00 -
[14] - Quote
Aubepine Finfleur wrote: EvE is only hardcore and unforgiving if you try to play it in a civil manner. If you use all the tools at your disposal, it becomes fairly easymode, but also immersion-breaking. You merely have to activate multiple accounts to invalidate sec status mechanics, grief and scam to your heart's content with disposable or seemingly innocuous characters.
All the more proof that gank- and griefbears do not play the game as a means in itself, but only to make people mad over the internet. They don't care about immersion, since they use both positive and negative characters, disposable ones, and the relations between those characters make no sense whatsoever except in a metagaming context.
Nobody claims moral high ground, rather, every EvE player with common sense is disturbed by the fact there's no tool to get back at players playing this metagame, since chain of accounts are not assessed ingame. For example, the market alt of a gankbear semi-afk gatecamper (who waits for the gate activation signal while running missions on his positive sec status alt) should be recognized as such, and there should be a possibility to hide his market activity, so players who have a problem with him could boycott his trade.
Also, this minority of players, who enjoy taking a crap in the sandbox, should at least admit they only enjoy flinging excrement at other kids and see them rage. Their metagaming is EvE easymode, so pretending it's a cold and harsh universe players log in is blatantly wrong.
I agree.
There is too many attacks motivated by kill boards and just to upset other players, picking on them. I understand the ones done for loot but there isn't much left after a mining barge pops CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
120
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Posted - 2011.11.07 05:37:00 -
[15] - Quote
(Side note: In the same way that controlling how people speak, Internet games are changing the ways that people think and interact with each other.) CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
147
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Posted - 2011.11.08 19:00:00 -
[16] - Quote
Cearain wrote:If you are like the person in this video, you have allot of time. Thats a lot of work to try to get revenge for a merlin. And it is likely that most of the people who blew up your merlin are no longer even in the alliance by the time you get access to those assets. Hell most of the characters may have been sold to other people by that time.
If you just get in the same corp then you can shoot some one when they aren't paying attention.
Also another way, if you are desperate for revenge, then you can train up a suicide ganker too. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
189
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Posted - 2011.11.15 19:59:00 -
[17] - Quote
Jenshae Chiroptera wrote:Why people have taken issue with this:
Griefers aren't playing the game for the sake of the game. They are using it to get at people in real life. They want those people to respond with real emotions. They are so pathetic that they resort to this in order to feel some significance and get some attention.
Fixed typos and quoted as it was lost to last page. Ideas and CSM stuff -áNo matter the changes, high sec people don't want to be in null sec with its players. EVE, like intercourse, you do a lot of work and buying expensive things - only to have a few minutes of excitement. |

Jenshae Chiroptera
189
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Posted - 2011.11.16 19:32:00 -
[18] - Quote
"If you rage in real life then you have mental problems"
Let us go through the long process. - Make a plan - Mine ore - Sell ore - Mine more ore - buy BPC / BPO - make ship - make parts / buy them - Get paid selling it. or - Achieve something - Have it destroyed in some lame way.
Now let's look at a business project - Make a plan - Design product or service - Advertise - Implement it. - Get paid or - Keep running the service. - Some idiot comes and stuffs it all up, puts a magnet next the server or something for a laugh.
Summary: Plan -> Work -> Create Achievement -> Have it destroyed for some sick amusement.
Now really? You believe that the two things are so separate in your mind?
Categorically, your mind can't tell the difference between memories and reality, that is why we suppress our memories and make them difficult to recall. Schitzophrenics have usually have the lack of this ability as a contributing factor for their disease. Amputees, they look in a mirror and move the healthy limb, to feel less pain in the severed one. We work on computers, with numbers and such. There are some very grey areas with the market ore movements and such.
No, I think you are just looking to justify your actions and I refuse to accept that.
Ideas and CSM stuff -áNo matter the changes, high sec people don't want to be in null sec with its players. EVE, like intercourse, you do a lot of work and buying expensive things - only to have a few minutes of excitement. |

Jenshae Chiroptera
189
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Posted - 2011.11.17 00:49:00 -
[19] - Quote
Have to be stoned not to have anything you put effort into affect you. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
204
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Posted - 2011.11.22 10:31:00 -
[20] - Quote
Mrs Sooperdudespaceman wrote:... If you refuse to accept that, to some people, Eve is just a game the problem is entirely yours. How am I supposed to tell if a player has a mental illness in real life and why should it even enter into my mind while playing a video game? I always assume that everyone I play with is a rational human being.
http://en.wikipedia.org/wiki/Online_disinhibition_effect
Quote:It's Just a Game Core Concept: Dissociative Imagination
By combining solipsistic introjection with the imagination, a feeling of escapism is produced GÇô a way to throw off mundane concerns to address a specific need without having to worry about consequences. According to Suler's[1] personal discussion with lawyer Emily Finch (a criminal lawyer studying identity theft in cyberspace), Finch's observation is that people may see cyberspace as a kind of game where the normal rules of everyday interaction don't apply to them. In this way, the user is able to dissociate their online persona from the offline reality, effectively enabling that person to don that persona or shed it whenever they wish simply by logging on or off.
Being dissociative with your online persona is a kin to having multiple personalities and that is a mental health problem. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
227
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Posted - 2011.12.06 16:54:00 -
[21] - Quote
Mag's wrote:Jenshae Chiroptera wrote:The obligatory wiki link...... Did you actually read that, or just think because the word game was mentioned, it was somehow related?
Yes, in particular.
Quote:... a kind of game where the normal rules of everyday interaction don't apply to them. In this way, the user is able to dissociate their online persona from the offline reality ...
I suggest that reading more into how the way we are allowed to speak shapes how we think and how we act can change our behaviour. For the latter, I first picked up on this hearing how Nimroy was altered in his day to day life by pretending to be Spock. If you disassociate your actions from yourself it makes for an unhealthy persona. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
230
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Posted - 2011.12.08 10:28:00 -
[22] - Quote
The justification, "It is just a game" obviously applies to games. 
People go around doing things in games and saying that. They tell themselves "It is only what my online personality would do. I am different in real life." That is where the disassociation comes in. Another possibility is that in real life they have a fa+ºade, which they believe is them since they want to believe they are good people. Yet, online they have the environment to truly express themselves. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
232
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Posted - 2011.12.09 00:28:00 -
[23] - Quote
Aiwha wrote:Jenshae Chiroptera wrote:The justification, "It is just a game" obviously applies to games.  People go around doing things in games and saying that. They tell themselves "It is only what my online personality would do. I am different in real life." That is where the disassociation comes in. Another possibility is that in real life they have a fa+ºade, which they believe is them since they want to believe they are good people. Yet, online they have the environment to truly express themselves. You're right, EVE is not a game. EVE is srs bsns.
... and yet I still manage to have fun without back stabbing people ... strange that. EVE gives you choices and so many chose to bully, lie, cheat and steal. It isn't even as though it takes more effort to gain ISK via other methods and you can end up with friends that you can trust instead of being paranoid while you wait for the prize to be big enough for one of you "cool" friends to betray you. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
237
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Posted - 2011.12.09 03:34:00 -
[24] - Quote
Mag's wrote:... Why should you dictate how people should play? ...
I don't as that isn't possible. I believe that the people who do get pleasure out of being scum bags are either suffering from disassociative mental disorders or their real life outward persona is a fa+ºade. What I dislike is not that it occurs but that it happens so frequently by so many people. It makes me wonder if the whole of civilisation is just a thin veneer weighing off self interest with consequences.
Speaking of which, there are not enough consequences in EVE. People can just leave corp, alliances, join NPC corps or swop over to alternative characters or accounts, which you don't know about. Thus, they can get away with all their bad behaviour. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
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